The Island of Kyrenia
- Humans – They live in Mangery. They were the ones who united religion, and now dominate the Religious system. They are also very prevalent in the Education system. They are found everywhere, whether acting as traveling Clerics or traders, or even living in other societies, they are everywhere. As stated before, they deny the racial hierarchy.
- Elves – They live in Diani. They are ancient and wise, and would be on top, if not for the Humans controlling religion. They are the most common race to choose to be Druids, who are seen as wise and frequently asked for advice. They also dominate most of the Knowledge sections of the Education System. Half-Elves are included in this group. They freely admit to this hierarchy and are trying to tear it down.
- Gnomes – They live in Nachi. They are often seen as the most magically gifted of the Races, especially when it comes to Illusion magic. They are also the most technologically advanced race, making clever inventions and engineering marvels. For example, they are currently working on a “Mechanical sling” which can shoot sling bullets further and with more force than normal slings. They, in conjunction with the Dwarves, built Emeria, which is a City that has so many levels that some parts of it go above the clouds. They don’t really care about the racial hierarchy, they just want to make stuff and learn magic, but their Dwarven cousins care, so they’re starting to care.
- Dwarves – They live in Glendan. They are mostly Warriors, Paladins, fighting Clerics, and Craftsmen (when concerning stone and metal). There are many companies of Stone-workers who are hired all across the Island that quarry stone and build structures based on the style of the race hiring them. The Dwarves are also in charge of the main graveyard of the island, which has occupants from all the races and goes many miles underground. The Dwarves and Gnomes used to be a united country, but they decided to split. They are still close and cooperate better than any other pair of races. The Dwarves are very spiteful of the hierarchy, because they were once used as slaves at one point due to it.
- Halfings – The Halflings are the only pure race that doesn’t have their own country. They wander around in small communities, sometimes as circuses or trade caravans. Often, the more charismatic Halflings will settle down and stay in an area as a Political Adviser, Court Jester, or Merchant. They are liked by everyone, but since they have no land that they can call their own, they have a hard time being taken seriously, so their political standing hasn’t really increased. Being near the bottom, for Halflings, is not a bad thing. They have less political responsibility and can do pretty much whatever they want. Very few people dislike Halflings. Halflings generally don’t care, but there are some on both sides of the argument.
- Orc-blooded – They are seen as useless and vile. They are usually a result of an Orc raiding party pillaging and ravaging a town. Depending on the Race of the non-Orc parent, they are sometimes killed or left in the wild to die. They are generally despised and disliked, but you should have your character form his/her own opinions. They don’t like the hierarchy, but most know that they can’t really do anything about it, so they leave well enough alone. For now, Half-Orcs (from the Player’s Handbook) are the only playable Orc-blooded race. If you decide to play one, take off either the penalty to Intelligence or the penalty to Charisma, your choice. They are unbalanced negatively with two penalties and not enough bonuses to justify it. Just let me know what you choose. Half-Orcs are usually used as manual labor and body guards. If you are interested in looking at the other Orc-blooded Races, let me know and I will give you the stats and such of them as I finish them or find better replacements. More than likely I’ll find better replacements, though.
- Members of each race live in Comixe